Friday 14 January 2011

3DSMAX Car Modelling (Continued)

Just a quick update:


Added a lot more detail to the body of the car. You can start to see the curves in the body work. This is great for learning about cutting and using the graphite modelling tools. Using triangles can be a bit tricky as you need to make sure all corners are correctly joined, as this can lead to bumps and irregular vertex points. 


Going to start using clay renders from now on. Looks much better than dull greys and blacks. Have the urge to want to cut them in half.. as they have a slight soft look to them. 


Ford Mustang









Going to try finish this within the next two weeks as I have a few ideas I want to start on. Not posted for a while... xmas happened so work came to a stop, but feeling re-energized now and looking forward to learning some cool stuff.  I will be trying to make sure I post at least once a week now and also actually putting detailed text in my posts! 

That is all. 












No comments:

Post a Comment